It doesn’t matter which – at least not in the short term – as either way you’ll harm the demon and he’ll portal out, but not before commanding Hosilla to attack you. Buff up then head through to encounter the demon Savamelekh and his followers. Unlock the door in the large room (north of the room with the beds) and continue up the stairs. Make your way northeast, past the room with the pentagram in the center.
Doing so will open a secret passage containing Radiance. Hit the buttons as follows: Yellow, Blue, Red, Yellow. Defeat the Cambions then access the colour puzzle in the corner. In the room with the horned demon statue (Baphomet), hit the torch lever to find Half-Plate.Įnter the west room now. Go east and buff up before fighting Medium Earth Elemental (much easier than Water, so don’t worry about buffing much, if at all). In the next room, take out another Hand of Hosilla and loot them to acquire Hosilla’s Key. After finding the cultists, open the door in the corner with another torch lever. Hit it and take the loot in the back room, then go west into the long hall (from the north side, past the rubble in the long hall separating the upper part from the lower). In the northwest room with the dining tables, an Inspection check will reveal the aforementioned torch/switch. Southwest (in this room), kill Corrupted Mongrel Brute and loot him for Ring of Protection +1. If the guards outside are invisible to you when they aggro onto it, they will be invincible and you can safely go AFK and kill it with an archer.ĭIn the west corner is a crate (Perception 10 check required), inside which you’ll find Flow of Water (ring) and Amulet of Natural Armour +1. If it’s still too hard, you can cheese it by running around with an archer and luring it to the mongrels after beating Hosilla.
Demoralize, Evil Eye (Saving Throws/Armour Class), Scapegoat, and of course Inspire Courage can help a great deal as well. When the elemental raises itself for its slam attack, have your melee characters use Acrobatics to move out of the way, prompting it to cancel the attack. potions, scrolls, spells, and abilities), and have at least two characters in melee to engage him (three might be necessary).
It hits like a truck, so make sure you’re buffed as much as possible beforehand (e.g. Go south and east (still in the basement) and buff your party before entering the room with the Large Water Elemental. If you don’t, your progress will be blocked. You must put Hosilla’s Orders in your inventory in order for the lever to appear later on. In the back room, loot Crypt Raider’s Armour. a locked door can be opened by using a torch as a lever). On the former you’ll find Hosilla’s Orders, which will provide you a tip on the maze (i.e. Go north and take out Hand of Hosilla and Neophyte Fighter. Explore the surrounding rooms before going east into the flooded basement. Disarm it and take a right into a room with a Lore: Religion check, then go north into the larger room with the dining table in the center. Take a right into the hallway featuring a trap. Open the next door, loot the two chests, then buff your party to fight the Baphomet Cultists and Neophyte Wizards. Run east until you reach the doorway and squeeze through. Rest up at the hut, then go slightly north to Lake at the Shield Maze (as marked on your map) and cross. Speak to Dyra to the east as well to buy and sell items (Potions of Cure Light Wounds and/or Bracers are recommended). Unfortunately he has nothing on him, so he won’t pay you upfront. Horgus wants a way to the surface and is willing to pay you handsomely for it (1000-2000G, depending on whether you pass the Diplomacy check). Meet with Horgus to the southeast to initiate Gwerm Family Secrets. If you do, Wenduag will be furious but Lann grateful, and the opposite if you lie. Straight ahead you’ll meet with Chief Sull, who will ask you to show the light (a Lawful action).
Return to the previous area and go east until Wenduag will ask you not to show the light of Heaven to Sull. Pass that too then loot the skeleton at the end of the tunnel to find Wand of Cure Light Wounds. Up ahead (past the spiders and flies) you’ll find a second Mobility check. Pass the aforementioned Mobility check to jump across the way.